어떤 프로그래밍 언어를 사용 하시겠습니까?
C #에서 비트 보드를 구현하려면 System.UInt64를 사용하십시오 . 이것은 체스 보드의 각 정사각형에 대해 64 비트, 1을 보유 할 수 있습니다. 이 값 유형은 많은 빠른 비트 단위 연산에 적합합니다.
이것은 좋은 비트 보드 튜토리얼 입니다.
내 C # 체스 엔진의 몇 가지 예가 있습니다. 코드에서 알 수 있듯이 비트 보드를 사용하여 머리를 감싸는 데 시간이 걸릴 수 있지만 일반적으로 위치 평가에 특히 빠릅니다.
예 1-비트 보드 정의 :
internal UInt64 WhiteKing;
internal UInt64 WhiteQueens;
internal UInt64 WhiteRooks;
internal UInt64 WhiteBishops;
internal UInt64 WhiteKnights;
internal UInt64 WhitePawns;
internal UInt64 WhitePieces;
예 2-비트 보드 초기화 :
// Initialise piece bitboards using square contents.
private void InitPieceBitboards()
{
this.WhiteKing = 0;
this.WhiteQueens = 0;
this.WhiteRooks = 0;
this.WhiteBishops = 0;
this.WhiteKnights = 0;
this.WhitePawns = 0;
for (Int16 i = 0; i < 64; i++)
{
if (this.Squares[i] == Constants.WHITE_KING)
{
this.WhiteKing = this.WhiteKing | Constants.BITSET[i];
}
if (this.Squares[i] == Constants.WHITE_QUEEN)
{
this.WhiteQueens = this.WhiteQueens | Constants.BITSET[i];
}
if (this.Squares[i] == Constants.WHITE_ROOK)
{
this.WhiteRooks = this.WhiteRooks | Constants.BITSET[i];
}
if (this.Squares[i] == Constants.WHITE_BISHOP)
{
this.WhiteBishops = this.WhiteBishops | Constants.BITSET[i];
}
if (this.Squares[i] == Constants.WHITE_KNIGHT)
{
this.WhiteKnights = this.WhiteKnights | Constants.BITSET[i];
}
if (this.Squares[i] == Constants.WHITE_PAWN)
{
this.WhitePawns = this.WhitePawns | Constants.BITSET[i];
}
this.WhitePieces = this.WhiteKing | this.WhiteQueens |
this.WhiteRooks | this.WhiteBishops |
this.WhiteKnights | this.WhitePawns;
this.BlackPieces = this.BlackKing | this.BlackQueens |
this.BlackRooks | this.BlackBishops |
this.BlackKnights | this.BlackPawns;
this.SquaresOccupied = this.WhitePieces | this.BlackPieces;
}
}
예 3-이동 생성 :
// We can't capture one of our own pieces.
eligibleSquares = ~this.WhitePieces;
// Generate moves for white knights.
remainingKnights = this.WhiteKnights;
// Generate the moves for each knight...
while (remainingKnights != 0)
{
squareFrom = BitOps.BitScanForward(remainingKnights);
generatedMoves = Constants.ATTACKS_KNIGHT[squareFrom] & eligibleSquares;
while (generatedMoves != 0)
{
squareTo = BitOps.BitScanForward(generatedMoves);
moveList.Add(new Move(squareFrom, squareTo, Constants.WHITE_KNIGHT,
this.Squares[squareTo], Constants.EMPTY));
generatedMoves ^= Constants.BITSET[squareTo];
}
// Finished with this knight - move on to the next one.
remainingKnights ^= Constants.BITSET[squareFrom];
}
예 4-재료 점수 계산 :
// Material score from scratch, in centipawns from White's perspective.
internal static Int32 ScoreMaterial(Board position)
{
return BitOps.BitCountWegner(position.WhitePawns) * Constants.VALUE_PAWN +
BitOps.BitCountWegner(position.WhiteKnights) * Constants.VALUE_KNIGHT +
BitOps.BitCountWegner(position.WhiteBishops) * Constants.VALUE_BISHOP +
BitOps.BitCountWegner(position.WhiteRooks) * Constants.VALUE_ROOK +
BitOps.BitCountWegner(position.WhiteQueens) * Constants.VALUE_QUEEN -
BitOps.BitCountWegner(position.BlackPawns) * Constants.VALUE_PAWN -
BitOps.BitCountWegner(position.BlackKnights) * Constants.VALUE_KNIGHT -
BitOps.BitCountWegner(position.BlackBishops) * Constants.VALUE_BISHOP -
BitOps.BitCountWegner(position.BlackRooks) * Constants.VALUE_ROOK -
BitOps.BitCountWegner(position.BlackQueens) * Constants.VALUE_QUEEN;
}
예 5-피스 이동성 계산 :
// Calculate mobility score for white knights.
remainingPieces = position.WhiteKnights;
while (remainingPieces != 0)
{
squareFrom = BitOps.BitScanForward(remainingPieces);
mobilityKnight += BitOps.BitCountWegner(Constants.ATTACKS_KNIGHT[squareFrom]
& unoccupiedSquares);
remainingPieces ^= Constants.BITSET[squareFrom];
}