× 2 블록에서 부울 행렬을 잘라 점자 문자로 렌더링 U+2800
... U+28FF
.
[[0,1,0,0,1,0],
[1,0,0,0,0,0],
[1,0,0,0,1,0],
[1,1,1,1,0,0]]
⣎⣀⠅
치수가 4와 2의 배수가 아닌 경우 0으로 채 웁니다.
[[0,1,0],
[1,0,0],
[1,1,1]]
⠮⠄
일반적인 골프 규칙이 적용되며 입력 형식이 유연합니다. 출력은 행렬의 구조를 가져야하거나 행렬처럼 보입니다 (예 : 문자열 목록). 줄 바꿈이있는 단일 문자열.
힌트 : chr(0x2800 + 128*b7 + 64*b6 + 32*b5 + 16*b4 + 8*b3 + 4*b2 + 2*b1 + b0)
도트 패턴
b0 b3
b1 b4
b2 b5
b6 b7
더 큰 시험 :
[[0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,0],
[0,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1],
[0,1,1,0,0,1,1,1,0,0,0,1,1,1,1,0,0,1,1,0,0,0,1],
[1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,1,1,0,0,1,1],
[1,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,1,1,1,0,1,0],
[1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0],
[1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0],
[1,1,0,1,1,1,1,1,0,0,1,1,0,0,1,0,0,1,1,1,1,1,1],
[1,1,0,1,1,1,1,0,0,1,1,1,1,0,1,0,1,1,1,1,1,1,0],
[1,1,0,1,0,1,1,0,1,1,0,1,1,0,1,0,0,0,0,1,1,0,0],
[1,1,0,0,0,1,1,0,1,0,0,0,1,0,1,1,0,0,0,1,1,0,0],
[1,1,0,0,0,1,1,0,1,0,0,0,1,0,1,1,1,0,0,1,1,0,0],
[0,1,1,0,1,1,1,0,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0],
[0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,0,1,1,1,0,0],
[0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1,0,1,1,1,1,0]]
⣰⠟⠻⣦⠀⠠⠾⡇⢠⡞⢛⡆
⣿⢠⣬⣥⠄⣀⠀⡇⢈⣻⣈⡀
⣿⠘⢹⡇⡞⠙⡇⣧⡉⢹⡏⠀
⠘⠷⠟⠁⠳⠾⠃⠘⠇⠾⠧⠀