Swift 5 및 iOS 12.3에서는 필요에 따라 문제를 해결하기 위해 다음 3 가지 방법 중 하나를 선택할 수 있습니다.
#1. 사용 UIView
의 animate(withDuration:animations:)
클래스 메소드
animate(withDuration:animations:)
다음과 같은 선언이 있습니다.
지정된 지속 시간을 사용하여 하나 이상의 뷰로 애니메이션을 변경합니다.
class func animate(withDuration duration: TimeInterval, animations: @escaping () -> Void)
아래의 Playground 코드 animate(withDuration:animations:)
는 자동 레이아웃 제약 조건의 지속적인 변화를 애니메이션하기 위해 가능한 구현을 보여줍니다 .
import UIKit
import PlaygroundSupport
class ViewController: UIViewController {
let textView = UITextView()
lazy var heightConstraint = textView.heightAnchor.constraint(equalToConstant: 50)
override func viewDidLoad() {
view.backgroundColor = .white
view.addSubview(textView)
textView.backgroundColor = .orange
textView.isEditable = false
textView.text = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."
textView.translatesAutoresizingMaskIntoConstraints = false
textView.topAnchor.constraint(equalToSystemSpacingBelow: view.layoutMarginsGuide.topAnchor, multiplier: 1).isActive = true
textView.leadingAnchor.constraint(equalTo: view.layoutMarginsGuide.leadingAnchor).isActive = true
textView.trailingAnchor.constraint(equalTo: view.layoutMarginsGuide.trailingAnchor).isActive = true
heightConstraint.isActive = true
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(doIt(_:)))
textView.addGestureRecognizer(tapGesture)
}
@objc func doIt(_ sender: UITapGestureRecognizer) {
heightConstraint.constant = heightConstraint.constant == 50 ? 150 : 50
UIView.animate(withDuration: 2) {
self.view.layoutIfNeeded()
}
}
}
PlaygroundPage.current.liveView = ViewController()
# 2. 사용 UIViewPropertyAnimator
의 init(duration:curve:animations:)
initialiser 및 startAnimation()
방법을
init(duration:curve:animations:)
다음과 같은 선언이 있습니다.
내장 UIKit 타이밍 곡선을 사용하여 애니메이터를 초기화합니다.
convenience init(duration: TimeInterval, curve: UIViewAnimationCurve, animations: (() -> Void)? = nil)
아래의 Playground 코드 는 자동 레이아웃 제약 조건의 지속적인 변화를 애니메이션 init(duration:curve:animations:)
하고 구현 startAnimation()
하기 위해 가능한 구현을 보여줍니다 .
import UIKit
import PlaygroundSupport
class ViewController: UIViewController {
let textView = UITextView()
lazy var heightConstraint = textView.heightAnchor.constraint(equalToConstant: 50)
override func viewDidLoad() {
view.backgroundColor = .white
view.addSubview(textView)
textView.backgroundColor = .orange
textView.isEditable = false
textView.text = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."
textView.translatesAutoresizingMaskIntoConstraints = false
textView.topAnchor.constraint(equalToSystemSpacingBelow: view.layoutMarginsGuide.topAnchor, multiplier: 1).isActive = true
textView.leadingAnchor.constraint(equalTo: view.layoutMarginsGuide.leadingAnchor).isActive = true
textView.trailingAnchor.constraint(equalTo: view.layoutMarginsGuide.trailingAnchor).isActive = true
heightConstraint.isActive = true
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(doIt(_:)))
textView.addGestureRecognizer(tapGesture)
}
@objc func doIt(_ sender: UITapGestureRecognizer) {
heightConstraint.constant = heightConstraint.constant == 50 ? 150 : 50
let animator = UIViewPropertyAnimator(duration: 2, curve: .linear, animations: {
self.view.layoutIfNeeded()
})
animator.startAnimation()
}
}
PlaygroundPage.current.liveView = ViewController()
#삼. 사용 UIViewPropertyAnimator
의 runningPropertyAnimator(withDuration:delay:options:animations:completion:)
클래스 메소드
runningPropertyAnimator(withDuration:delay:options:animations:completion:)
다음과 같은 선언이 있습니다.
애니메이션을 즉시 실행하기 시작하는 애니메이터 객체를 만들고 반환합니다.
class func runningPropertyAnimator(withDuration duration: TimeInterval, delay: TimeInterval, options: UIViewAnimationOptions = [], animations: @escaping () -> Void, completion: ((UIViewAnimatingPosition) -> Void)? = nil) -> Self
아래의 Playground 코드 runningPropertyAnimator(withDuration:delay:options:animations:completion:)
는 자동 레이아웃 제약 조건의 지속적인 변화를 애니메이션하기 위해 가능한 구현을 보여줍니다 .
import UIKit
import PlaygroundSupport
class ViewController: UIViewController {
let textView = UITextView()
lazy var heightConstraint = textView.heightAnchor.constraint(equalToConstant: 50)
override func viewDidLoad() {
view.backgroundColor = .white
view.addSubview(textView)
textView.backgroundColor = .orange
textView.isEditable = false
textView.text = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."
textView.translatesAutoresizingMaskIntoConstraints = false
textView.topAnchor.constraint(equalToSystemSpacingBelow: view.layoutMarginsGuide.topAnchor, multiplier: 1).isActive = true
textView.leadingAnchor.constraint(equalTo: view.layoutMarginsGuide.leadingAnchor).isActive = true
textView.trailingAnchor.constraint(equalTo: view.layoutMarginsGuide.trailingAnchor).isActive = true
heightConstraint.isActive = true
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(doIt(_:)))
textView.addGestureRecognizer(tapGesture)
}
@objc func doIt(_ sender: UITapGestureRecognizer) {
heightConstraint.constant = heightConstraint.constant == 50 ? 150 : 50
UIViewPropertyAnimator.runningPropertyAnimator(withDuration: 2, delay: 0, options: [], animations: {
self.view.layoutIfNeeded()
})
}
}
PlaygroundPage.current.liveView = ViewController()