약 400K 라인과 200M 정도의 대용량 파일을 처리해야합니다.하지만 때로는 상향식으로 처리해야합니다. 여기서 반복자 (수익률)를 어떻게 사용할 수 있습니까? 기본적으로 모든 것을 메모리에로드하는 것을 좋아하지 않습니다. .NET에서 반복자를 사용하는 것이 더 효율적이라는 것을 알고 있습니다.
약 400K 라인과 200M 정도의 대용량 파일을 처리해야합니다.하지만 때로는 상향식으로 처리해야합니다. 여기서 반복자 (수익률)를 어떻게 사용할 수 있습니까? 기본적으로 모든 것을 메모리에로드하는 것을 좋아하지 않습니다. .NET에서 반복자를 사용하는 것이 더 효율적이라는 것을 알고 있습니다.
답변:
고정 크기 인코딩 (예 : ASCII)을 사용하지 않는 한 텍스트 파일을 역방향으로 읽는 것은 정말 까다 롭습니다. 가변 크기 인코딩 (예 : UTF-8)을 사용하는 경우 데이터를 가져올 때 문자 중간에 있는지 여부를 계속 확인해야합니다.
프레임 워크에는 아무것도 내장되어 있지 않으며 각 가변 너비 인코딩에 대해 별도의 하드 코딩을해야한다고 생각합니다.
편집 : 이것은 다소 테스트되었지만 여전히 약간의 미묘한 버그가 없다고 말하는 것은 아닙니다. MiscUtil의 StreamUtil을 사용하지만 하단에 필요한 (새로운) 방법 만 포함했습니다. 아, 그리고 리팩토링이 필요합니다. 보시다시피 꽤 무거운 방법이 하나 있습니다.
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace MiscUtil.IO
{
/// <summary>
/// Takes an encoding (defaulting to UTF-8) and a function which produces a seekable stream
/// (or a filename for convenience) and yields lines from the end of the stream backwards.
/// Only single byte encodings, and UTF-8 and Unicode, are supported. The stream
/// returned by the function must be seekable.
/// </summary>
public sealed class ReverseLineReader : IEnumerable<string>
{
/// <summary>
/// Buffer size to use by default. Classes with internal access can specify
/// a different buffer size - this is useful for testing.
/// </summary>
private const int DefaultBufferSize = 4096;
/// <summary>
/// Means of creating a Stream to read from.
/// </summary>
private readonly Func<Stream> streamSource;
/// <summary>
/// Encoding to use when converting bytes to text
/// </summary>
private readonly Encoding encoding;
/// <summary>
/// Size of buffer (in bytes) to read each time we read from the
/// stream. This must be at least as big as the maximum number of
/// bytes for a single character.
/// </summary>
private readonly int bufferSize;
/// <summary>
/// Function which, when given a position within a file and a byte, states whether
/// or not the byte represents the start of a character.
/// </summary>
private Func<long,byte,bool> characterStartDetector;
/// <summary>
/// Creates a LineReader from a stream source. The delegate is only
/// called when the enumerator is fetched. UTF-8 is used to decode
/// the stream into text.
/// </summary>
/// <param name="streamSource">Data source</param>
public ReverseLineReader(Func<Stream> streamSource)
: this(streamSource, Encoding.UTF8)
{
}
/// <summary>
/// Creates a LineReader from a filename. The file is only opened
/// (or even checked for existence) when the enumerator is fetched.
/// UTF8 is used to decode the file into text.
/// </summary>
/// <param name="filename">File to read from</param>
public ReverseLineReader(string filename)
: this(filename, Encoding.UTF8)
{
}
/// <summary>
/// Creates a LineReader from a filename. The file is only opened
/// (or even checked for existence) when the enumerator is fetched.
/// </summary>
/// <param name="filename">File to read from</param>
/// <param name="encoding">Encoding to use to decode the file into text</param>
public ReverseLineReader(string filename, Encoding encoding)
: this(() => File.OpenRead(filename), encoding)
{
}
/// <summary>
/// Creates a LineReader from a stream source. The delegate is only
/// called when the enumerator is fetched.
/// </summary>
/// <param name="streamSource">Data source</param>
/// <param name="encoding">Encoding to use to decode the stream into text</param>
public ReverseLineReader(Func<Stream> streamSource, Encoding encoding)
: this(streamSource, encoding, DefaultBufferSize)
{
}
internal ReverseLineReader(Func<Stream> streamSource, Encoding encoding, int bufferSize)
{
this.streamSource = streamSource;
this.encoding = encoding;
this.bufferSize = bufferSize;
if (encoding.IsSingleByte)
{
// For a single byte encoding, every byte is the start (and end) of a character
characterStartDetector = (pos, data) => true;
}
else if (encoding is UnicodeEncoding)
{
// For UTF-16, even-numbered positions are the start of a character.
// TODO: This assumes no surrogate pairs. More work required
// to handle that.
characterStartDetector = (pos, data) => (pos & 1) == 0;
}
else if (encoding is UTF8Encoding)
{
// For UTF-8, bytes with the top bit clear or the second bit set are the start of a character
// See http://www.cl.cam.ac.uk/~mgk25/unicode.html
characterStartDetector = (pos, data) => (data & 0x80) == 0 || (data & 0x40) != 0;
}
else
{
throw new ArgumentException("Only single byte, UTF-8 and Unicode encodings are permitted");
}
}
/// <summary>
/// Returns the enumerator reading strings backwards. If this method discovers that
/// the returned stream is either unreadable or unseekable, a NotSupportedException is thrown.
/// </summary>
public IEnumerator<string> GetEnumerator()
{
Stream stream = streamSource();
if (!stream.CanSeek)
{
stream.Dispose();
throw new NotSupportedException("Unable to seek within stream");
}
if (!stream.CanRead)
{
stream.Dispose();
throw new NotSupportedException("Unable to read within stream");
}
return GetEnumeratorImpl(stream);
}
private IEnumerator<string> GetEnumeratorImpl(Stream stream)
{
try
{
long position = stream.Length;
if (encoding is UnicodeEncoding && (position & 1) != 0)
{
throw new InvalidDataException("UTF-16 encoding provided, but stream has odd length.");
}
// Allow up to two bytes for data from the start of the previous
// read which didn't quite make it as full characters
byte[] buffer = new byte[bufferSize + 2];
char[] charBuffer = new char[encoding.GetMaxCharCount(buffer.Length)];
int leftOverData = 0;
String previousEnd = null;
// TextReader doesn't return an empty string if there's line break at the end
// of the data. Therefore we don't return an empty string if it's our *first*
// return.
bool firstYield = true;
// A line-feed at the start of the previous buffer means we need to swallow
// the carriage-return at the end of this buffer - hence this needs declaring
// way up here!
bool swallowCarriageReturn = false;
while (position > 0)
{
int bytesToRead = Math.Min(position > int.MaxValue ? bufferSize : (int)position, bufferSize);
position -= bytesToRead;
stream.Position = position;
StreamUtil.ReadExactly(stream, buffer, bytesToRead);
// If we haven't read a full buffer, but we had bytes left
// over from before, copy them to the end of the buffer
if (leftOverData > 0 && bytesToRead != bufferSize)
{
// Buffer.BlockCopy doesn't document its behaviour with respect
// to overlapping data: we *might* just have read 7 bytes instead of
// 8, and have two bytes to copy...
Array.Copy(buffer, bufferSize, buffer, bytesToRead, leftOverData);
}
// We've now *effectively* read this much data.
bytesToRead += leftOverData;
int firstCharPosition = 0;
while (!characterStartDetector(position + firstCharPosition, buffer[firstCharPosition]))
{
firstCharPosition++;
// Bad UTF-8 sequences could trigger this. For UTF-8 we should always
// see a valid character start in every 3 bytes, and if this is the start of the file
// so we've done a short read, we should have the character start
// somewhere in the usable buffer.
if (firstCharPosition == 3 || firstCharPosition == bytesToRead)
{
throw new InvalidDataException("Invalid UTF-8 data");
}
}
leftOverData = firstCharPosition;
int charsRead = encoding.GetChars(buffer, firstCharPosition, bytesToRead - firstCharPosition, charBuffer, 0);
int endExclusive = charsRead;
for (int i = charsRead - 1; i >= 0; i--)
{
char lookingAt = charBuffer[i];
if (swallowCarriageReturn)
{
swallowCarriageReturn = false;
if (lookingAt == '\r')
{
endExclusive--;
continue;
}
}
// Anything non-line-breaking, just keep looking backwards
if (lookingAt != '\n' && lookingAt != '\r')
{
continue;
}
// End of CRLF? Swallow the preceding CR
if (lookingAt == '\n')
{
swallowCarriageReturn = true;
}
int start = i + 1;
string bufferContents = new string(charBuffer, start, endExclusive - start);
endExclusive = i;
string stringToYield = previousEnd == null ? bufferContents : bufferContents + previousEnd;
if (!firstYield || stringToYield.Length != 0)
{
yield return stringToYield;
}
firstYield = false;
previousEnd = null;
}
previousEnd = endExclusive == 0 ? null : (new string(charBuffer, 0, endExclusive) + previousEnd);
// If we didn't decode the start of the array, put it at the end for next time
if (leftOverData != 0)
{
Buffer.BlockCopy(buffer, 0, buffer, bufferSize, leftOverData);
}
}
if (leftOverData != 0)
{
// At the start of the final buffer, we had the end of another character.
throw new InvalidDataException("Invalid UTF-8 data at start of stream");
}
if (firstYield && string.IsNullOrEmpty(previousEnd))
{
yield break;
}
yield return previousEnd ?? "";
}
finally
{
stream.Dispose();
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
// StreamUtil.cs:
public static class StreamUtil
{
public static void ReadExactly(Stream input, byte[] buffer, int bytesToRead)
{
int index = 0;
while (index < bytesToRead)
{
int read = input.Read(buffer, index, bytesToRead - index);
if (read == 0)
{
throw new EndOfStreamException
(String.Format("End of stream reached with {0} byte{1} left to read.",
bytesToRead - index,
bytesToRead - index == 1 ? "s" : ""));
}
index += read;
}
}
}
피드백을 환영합니다. 재미 있었어요 :)
주의 :이 접근 방식은 작동하지 않습니다 (편집에서 설명 됨).
File.ReadLines를 사용하여 줄 반복자를 얻을 수 있습니다.
foreach (var line in File.ReadLines(@"C:\temp\ReverseRead.txt").Reverse())
{
if (noNeedToReadFurther)
break;
// process line here
Console.WriteLine(line);
}
편집하다:
applejacks01 의 의견을 읽은 후 몇 가지 테스트를 실행 했는데 실제로 전체 파일을로드하는 것처럼 보입니다 .Reverse() .
40MB 파일의 첫 줄File.ReadLines() 을 인쇄 하는 데 사용 했습니다 . 콘솔 앱의 메모리 사용량은 5MB 였습니다. 그런 다음 동일한 파일의 마지막 줄 을 인쇄 하는 데 사용되었습니다 . 메모리 사용량은 95MB 였습니다.File.ReadLines().Reverse()
결론
`Reverse () '가 무엇을하든 큰 파일의 맨 아래를 읽는 데는 좋은 선택이 아닙니다 .
파일 반복기를 만들려면 다음을 수행하십시오.
편집하다:
이것은 고정 너비 역방향 파일 판독기의 고정 버전입니다.
public static IEnumerable<string> readFile()
{
using (FileStream reader = new FileStream(@"c:\test.txt",FileMode.Open,FileAccess.Read))
{
int i=0;
StringBuilder lineBuffer = new StringBuilder();
int byteRead;
while (-i < reader.Length)
{
reader.Seek(--i, SeekOrigin.End);
byteRead = reader.ReadByte();
if (byteRead == 10 && lineBuffer.Length > 0)
{
yield return Reverse(lineBuffer.ToString());
lineBuffer.Remove(0, lineBuffer.Length);
}
lineBuffer.Append((char)byteRead);
}
yield return Reverse(lineBuffer.ToString());
reader.Close();
}
}
public static string Reverse(string str)
{
char[] arr = new char[str.Length];
for (int i = 0; i < str.Length; i++)
arr[i] = str[str.Length - 1 - i];
return new string(arr);
}
파일을 한 줄씩 목록에 넣은 다음 List.Reverse ();
StreamReader objReader = new StreamReader(filename);
string sLine = "";
ArrayList arrText = new ArrayList();
while (sLine != null)
{
sLine = objReader.ReadLine();
if (sLine != null)
arrText.Add(sLine);
}
objReader.Close();
arrText.Reverse();
foreach (string sOutput in arrText)
{
...
이 게시물이 매우 오래되었다는 것을 알고 있지만 가장 많이 투표 한 솔루션을 사용하는 방법을 찾을 수 없었기 때문에 마침내 이것을 발견했습니다. 여기에 VB 및 C #에서 낮은 메모리 비용으로 찾은 최고의 답변이 있습니다.
http://www.blakepell.com/2010-11-29-backward-file-reader-vb-csharp-source
이 게시물을 찾는 데 몇 시간이 걸렸기 때문에 다른 사람들을 도와 드리겠습니다.
[편집하다]
다음은 C # 코드입니다.
//*********************************************************************************************************************************
//
// Class: BackwardReader
// Initial Date: 11/29/2010
// Last Modified: 11/29/2010
// Programmer(s): Original C# Source - the_real_herminator
// http://social.msdn.microsoft.com/forums/en-US/csharpgeneral/thread/9acdde1a-03cd-4018-9f87-6e201d8f5d09
// VB Converstion - Blake Pell
//
//*********************************************************************************************************************************
using System.Text;
using System.IO;
public class BackwardReader
{
private string path;
private FileStream fs = null;
public BackwardReader(string path)
{
this.path = path;
fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
fs.Seek(0, SeekOrigin.End);
}
public string Readline()
{
byte[] line;
byte[] text = new byte[1];
long position = 0;
int count;
fs.Seek(0, SeekOrigin.Current);
position = fs.Position;
//do we have trailing rn?
if (fs.Length > 1)
{
byte[] vagnretur = new byte[2];
fs.Seek(-2, SeekOrigin.Current);
fs.Read(vagnretur, 0, 2);
if (ASCIIEncoding.ASCII.GetString(vagnretur).Equals("rn"))
{
//move it back
fs.Seek(-2, SeekOrigin.Current);
position = fs.Position;
}
}
while (fs.Position > 0)
{
text.Initialize();
//read one char
fs.Read(text, 0, 1);
string asciiText = ASCIIEncoding.ASCII.GetString(text);
//moveback to the charachter before
fs.Seek(-2, SeekOrigin.Current);
if (asciiText.Equals("n"))
{
fs.Read(text, 0, 1);
asciiText = ASCIIEncoding.ASCII.GetString(text);
if (asciiText.Equals("r"))
{
fs.Seek(1, SeekOrigin.Current);
break;
}
}
}
count = int.Parse((position - fs.Position).ToString());
line = new byte[count];
fs.Read(line, 0, count);
fs.Seek(-count, SeekOrigin.Current);
return ASCIIEncoding.ASCII.GetString(line);
}
public bool SOF
{
get
{
return fs.Position == 0;
}
}
public void Close()
{
fs.Close();
}
}
IDisposable필드 가있는 경우 IDisposable에도 구현 하고 이러한 필드를 적절하게 폐기해야합니다.
대용량 파일을위한 매우 빠른 솔루션 . Tail 옵션과 함께 powershell Get-Content cmdlet을 사용합니다. powershell을 호출하면 약간의 오버 헤드가 발생하지만 대용량 파일의 경우 쓸모가 없습니다.
using System.Management.Automation;
const string FILE_PATH = @"d:\temp\b_media_27_34_0000_25393.txt";
var ps = PowerShell.Create();
ps.AddCommand("Get-Content")
.AddParameter("Path", FILE_PATH)
.AddParameter("Tail", 1);
var psResults = ps.Invoke();
var lastLine = psResults.FirstOrDefault()?.BaseObject.ToString();
ps.Dispose();
필수 powershell 참조
C : \ Program Files (x86) \ Reference Assemblies \ Microsoft \ WindowsPowerShell \ 3.0 \ System.Management.Automation.dll
내 솔루션도 추가합니다. 몇 가지 답변을 읽은 후 제 경우에 맞는 것이 없습니다. LineFeed를 찾을 때까지 뒤에서 바이트 단위로 읽은 다음 버퍼링을 사용하지 않고 수집 된 바이트를 문자열로 되돌립니다 .
용법:
var reader = new ReverseTextReader(path);
while (!reader.EndOfStream)
{
Console.WriteLine(reader.ReadLine());
}
이행:
public class ReverseTextReader
{
private const int LineFeedLf = 10;
private const int LineFeedCr = 13;
private readonly Stream _stream;
private readonly Encoding _encoding;
public bool EndOfStream => _stream.Position == 0;
public ReverseTextReader(Stream stream, Encoding encoding)
{
_stream = stream;
_encoding = encoding;
_stream.Position = _stream.Length;
}
public string ReadLine()
{
if (_stream.Position == 0) return null;
var line = new List<byte>();
var endOfLine = false;
while (!endOfLine)
{
var b = _stream.ReadByteFromBehind();
if (b == -1 || b == LineFeedLf)
{
endOfLine = true;
}
line.Add(Convert.ToByte(b));
}
line.Reverse();
return _encoding.GetString(line.ToArray());
}
}
public static class StreamExtensions
{
public static int ReadByteFromBehind(this Stream stream)
{
if (stream.Position == 0) return -1;
stream.Position = stream.Position - 1;
var value = stream.ReadByte();
stream.Position = stream.Position - 1;
return value;
}
}
비슷한 일을하고 싶었습니다. 다음은 내 코드입니다. 이 클래스는 큰 파일의 청크를 포함하는 임시 파일을 생성합니다. 이것은 메모리 팽창을 방지합니다. 사용자는 파일을 반전시킬 것인지 여부를 지정할 수 있습니다. 따라서 콘텐츠를 반대로 반환합니다.
이 클래스는 메모리를 늘리지 않고 단일 파일에 빅 데이터를 쓰는데도 사용할 수 있습니다.
의견을 보내주세요.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BigFileService
{
public class BigFileDumper
{
/// <summary>
/// Buffer that will store the lines until it is full.
/// Then it will dump it to temp files.
/// </summary>
public int CHUNK_SIZE = 1000;
public bool ReverseIt { get; set; }
public long TotalLineCount { get { return totalLineCount; } }
private long totalLineCount;
private int BufferCount = 0;
private StreamWriter Writer;
/// <summary>
/// List of files that would store the chunks.
/// </summary>
private List<string> LstTempFiles;
private string ParentDirectory;
private char[] trimchars = { '/', '\\'};
public BigFileDumper(string FolderPathToWrite)
{
this.LstTempFiles = new List<string>();
this.ParentDirectory = FolderPathToWrite.TrimEnd(trimchars) + "\\" + "BIG_FILE_DUMP";
this.totalLineCount = 0;
this.BufferCount = 0;
this.Initialize();
}
private void Initialize()
{
// Delete existing directory.
if (Directory.Exists(this.ParentDirectory))
{
Directory.Delete(this.ParentDirectory, true);
}
// Create a new directory.
Directory.CreateDirectory(this.ParentDirectory);
}
public void WriteLine(string line)
{
if (this.BufferCount == 0)
{
string newFile = "DumpFile_" + LstTempFiles.Count();
LstTempFiles.Add(newFile);
Writer = new StreamWriter(this.ParentDirectory + "\\" + newFile);
}
// Keep on adding in the buffer as long as size is okay.
if (this.BufferCount < this.CHUNK_SIZE)
{
this.totalLineCount++; // main count
this.BufferCount++; // Chunk count.
Writer.WriteLine(line);
}
else
{
// Buffer is full, time to create a new file.
// Close the existing file first.
Writer.Close();
// Make buffer count 0 again.
this.BufferCount = 0;
this.WriteLine(line);
}
}
public void Close()
{
if (Writer != null)
Writer.Close();
}
public string GetFullFile()
{
if (LstTempFiles.Count <= 0)
{
Debug.Assert(false, "There are no files created.");
return "";
}
string returnFilename = this.ParentDirectory + "\\" + "FullFile";
if (File.Exists(returnFilename) == false)
{
// Create a consolidated file from the existing small dump files.
// Now this is interesting. We will open the small dump files one by one.
// Depending on whether the user require inverted file, we will read them in descending order & reverted,
// or ascending order in normal way.
if (this.ReverseIt)
this.LstTempFiles.Reverse();
foreach (var fileName in LstTempFiles)
{
string fullFileName = this.ParentDirectory + "\\" + fileName;
// FileLines will use small memory depending on size of CHUNK. User has control.
var fileLines = File.ReadAllLines(fullFileName);
// Time to write in the writer.
if (this.ReverseIt)
fileLines = fileLines.Reverse().ToArray();
// Write the lines
File.AppendAllLines(returnFilename, fileLines);
}
}
return returnFilename;
}
}
}
이 서비스는 다음과 같이 사용할 수 있습니다.
void TestBigFileDump_File(string BIG_FILE, string FOLDER_PATH_FOR_CHUNK_FILES)
{
// Start processing the input Big file.
StreamReader reader = new StreamReader(BIG_FILE);
// Create a dump file class object to handle efficient memory management.
var bigFileDumper = new BigFileDumper(FOLDER_PATH_FOR_CHUNK_FILES);
// Set to reverse the output file.
bigFileDumper.ReverseIt = true;
bigFileDumper.CHUNK_SIZE = 100; // How much at a time to keep in RAM before dumping to local file.
while (reader.EndOfStream == false)
{
string line = reader.ReadLine();
bigFileDumper.WriteLine(line);
}
bigFileDumper.Close();
reader.Close();
// Get back full reversed file.
var reversedFilename = bigFileDumper.GetFullFile();
Console.WriteLine("Check output file - " + reversedFilename);
}
여기에는 이미 좋은 답변이 있으며 대용량 파일에 대한 성능 및 지원에 초점을 맞춘 사용할 수있는 또 다른 LINQ 호환 클래스가 있습니다. "\ r \ n"줄 종결 자로 가정합니다.
사용법 :
var reader = new ReverseTextReader(@"C:\Temp\ReverseTest.txt");
while (!reader.EndOfStream)
Console.WriteLine(reader.ReadLine());
ReverseTextReader 클래스 :
/// <summary>
/// Reads a text file backwards, line-by-line.
/// </summary>
/// <remarks>This class uses file seeking to read a text file of any size in reverse order. This
/// is useful for needs such as reading a log file newest-entries first.</remarks>
public sealed class ReverseTextReader : IEnumerable<string>
{
private const int BufferSize = 16384; // The number of bytes read from the uderlying stream.
private readonly Stream _stream; // Stores the stream feeding data into this reader
private readonly Encoding _encoding; // Stores the encoding used to process the file
private byte[] _leftoverBuffer; // Stores the leftover partial line after processing a buffer
private readonly Queue<string> _lines; // Stores the lines parsed from the buffer
#region Constructors
/// <summary>
/// Creates a reader for the specified file.
/// </summary>
/// <param name="filePath"></param>
public ReverseTextReader(string filePath)
: this(new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read), Encoding.Default)
{ }
/// <summary>
/// Creates a reader using the specified stream.
/// </summary>
/// <param name="stream"></param>
public ReverseTextReader(Stream stream)
: this(stream, Encoding.Default)
{ }
/// <summary>
/// Creates a reader using the specified path and encoding.
/// </summary>
/// <param name="filePath"></param>
/// <param name="encoding"></param>
public ReverseTextReader(string filePath, Encoding encoding)
: this(new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read), encoding)
{ }
/// <summary>
/// Creates a reader using the specified stream and encoding.
/// </summary>
/// <param name="stream"></param>
/// <param name="encoding"></param>
public ReverseTextReader(Stream stream, Encoding encoding)
{
_stream = stream;
_encoding = encoding;
_lines = new Queue<string>(128);
// The stream needs to support seeking for this to work
if(!_stream.CanSeek)
throw new InvalidOperationException("The specified stream needs to support seeking to be read backwards.");
if (!_stream.CanRead)
throw new InvalidOperationException("The specified stream needs to support reading to be read backwards.");
// Set the current position to the end of the file
_stream.Position = _stream.Length;
_leftoverBuffer = new byte[0];
}
#endregion
#region Overrides
/// <summary>
/// Reads the next previous line from the underlying stream.
/// </summary>
/// <returns></returns>
public string ReadLine()
{
// Are there lines left to read? If so, return the next one
if (_lines.Count != 0) return _lines.Dequeue();
// Are we at the beginning of the stream? If so, we're done
if (_stream.Position == 0) return null;
#region Read and Process the Next Chunk
// Remember the current position
var currentPosition = _stream.Position;
var newPosition = currentPosition - BufferSize;
// Are we before the beginning of the stream?
if (newPosition < 0) newPosition = 0;
// Calculate the buffer size to read
var count = (int)(currentPosition - newPosition);
// Set the new position
_stream.Position = newPosition;
// Make a new buffer but append the previous leftovers
var buffer = new byte[count + _leftoverBuffer.Length];
// Read the next buffer
_stream.Read(buffer, 0, count);
// Move the position of the stream back
_stream.Position = newPosition;
// And copy in the leftovers from the last buffer
if (_leftoverBuffer.Length != 0)
Array.Copy(_leftoverBuffer, 0, buffer, count, _leftoverBuffer.Length);
// Look for CrLf delimiters
var end = buffer.Length - 1;
var start = buffer.Length - 2;
// Search backwards for a line feed
while (start >= 0)
{
// Is it a line feed?
if (buffer[start] == 10)
{
// Yes. Extract a line and queue it (but exclude the \r\n)
_lines.Enqueue(_encoding.GetString(buffer, start + 1, end - start - 2));
// And reset the end
end = start;
}
// Move to the previous character
start--;
}
// What's left over is a portion of a line. Save it for later.
_leftoverBuffer = new byte[end + 1];
Array.Copy(buffer, 0, _leftoverBuffer, 0, end + 1);
// Are we at the beginning of the stream?
if (_stream.Position == 0)
// Yes. Add the last line.
_lines.Enqueue(_encoding.GetString(_leftoverBuffer, 0, end - 1));
#endregion
// If we have something in the queue, return it
return _lines.Count == 0 ? null : _lines.Dequeue();
}
#endregion
#region IEnumerator<string> Interface
public IEnumerator<string> GetEnumerator()
{
string line;
// So long as the next line isn't null...
while ((line = ReadLine()) != null)
// Read and return it.
yield return line;
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
#endregion
}
다른 사람이이 문제를 발견 할 경우 적은 노력으로 쉽게 C # 스크립트로 수정할 수있는 다음 PowerShell 스크립트로 해결했습니다.
[System.IO.FileStream]$fileStream = [System.IO.File]::Open("C:\Name_of_very_large_file.log", [System.IO.FileMode]::Open, [System.IO.FileAccess]::Read, [System.IO.FileShare]::ReadWrite)
[System.IO.BufferedStream]$bs = New-Object System.IO.BufferedStream $fileStream;
[System.IO.StreamReader]$sr = New-Object System.IO.StreamReader $bs;
$buff = New-Object char[] 20;
$seek = $bs.Seek($fileStream.Length - 10000, [System.IO.SeekOrigin]::Begin);
while(($line = $sr.ReadLine()) -ne $null)
{
$line;
}
이것은 기본적으로 파일의 마지막 10,000 자부터 읽기 시작하여 각 행을 출력합니다.
.Seek(-10000, [System.IO.SeekOrigin]::End);?