클라이언트 컴퓨터의 OSX에서 QuickSynergy를 사용하고 Windows의 표준 Synergy 프로그램을 사용하고 있습니다.
마지막으로 사용했을 때 이틀 전에 작동 한 구성이 있었지만 오늘은 작동했지만 작동하지 않았습니다.
이상한 점은 서버가 클라이언트가 연결한다는 것을 보여줍니다.
로그:
starting server
config file: C:/Users/RTI_US~1/AppData/Local/Temp/qt_temp.gq7972
log level: NOTE
NOTE: started server, waiting for clients
NOTE: accepted client connection
NOTE: client "danbook.local" has connected
커서가 다른 화면으로 이동하지 않습니다. 내 시스템 중 하나에서 유일한 변경 사항은 4GB의 RAM을 클라이언트에 추가했지만 중요하지 않은 것 같습니다. 이 문제가 발생할 수있는 원인은 무엇입니까?
DEBUG2로 로그 :
starting server
config file: C:/Users/RTI_US~1/AppData/Local/Temp/qt_temp.gq6300
log level: DEBUG2
INFO: Synergy 1.4.8 Server on Microsoft Windows 7 x64
DEBUG: opening configuration "C:/Users/RTI_US~1/AppData/Local/Temp/qt_temp.Hp6300"
DEBUG1: thread 0x00000968 entry
DEBUG: opened node pipe: 408
DEBUG: configuration read successfully
DEBUG1: starting server
DEBUG1: thread 0x000014e0 entry
DEBUG: screen shape: 0,0 1680x1050
DEBUG: window is 0x000a02a4
DEBUG: opened display
DEBUG1: registered event type IScreen::error as 4
DEBUG1: registered event type IScreen::suspend as 5
DEBUG1: registered event type IScreen::resume as 6
DEBUG1: creating primary screen
DEBUG1: binding listen socket
DEBUG1: listening for clients
DEBUG1: registered event type IListenSocket::connecting as 7
DEBUG1: registered event type CClientListener::connected as 8
DEBUG1: registered event type IKeyState::keyDown as 9
DEBUG1: registered event type IKeyState::keyUp as 10
DEBUG1: registered event type IKeyState::keyRepeat as 11
DEBUG1: registered event type IPrimaryScreen::buttonDown as 12
DEBUG1: registered event type IPrimaryScreen::buttonUp as 13
DEBUG1: registered event type IPrimaryScreen::motionPrimary as 14
DEBUG1: registered event type IPrimaryScreen::motionSecondary as 15
DEBUG1: registered event type IPrimaryScreen::wheel as 16
DEBUG1: registered event type IPrimaryScreen::getGameDeviceButtonsEvent as 17
DEBUG1: registered event type IPrimaryScreen::getGameDeviceSticksEvent as 18
DEBUG1: registered event type IPrimaryScreen::getGameDeviceTriggersEvent as 19
DEBUG1: registered event type IPrimaryScreen::getGameDeviceTimingReqEvent as 20
DEBUG1: registered event type IPrimaryScreen::screensaverActivated as 21
DEBUG1: registered event type IPrimaryScreen::screensaverDeactivated as 22
DEBUG1: registered event type CServer::switchToScreen as 23
DEBUG1: registered event type CServer::switchInDirection as 24
DEBUG1: registered event type CServer:keyboardBroadcast as 25
DEBUG1: registered event type CServer::lockCursorToScreen as 26
DEBUG1: registered event type IPrimaryScreen::fakeInputBegin as 27
DEBUG1: registered event type IPrimaryScreen::fakeInputEnd as 28
DEBUG1: registered event type IScreen::shapeChanged as 29
DEBUG1: registered event type IScreen::clipboardGrabbed as 30
DEBUG1: registered event type CClientProxy::clipboardChanged as 31
DEBUG: active sides: 0
DEBUG: active sides: 2
DEBUG1: half-duplex caps-lock off
DEBUG1: half-duplex num-lock off
DEBUG1: half-duplex scroll-lock off
DEBUG1: screen saver synchronization on
DEBUG1: Grab the foreground window
DEBUG1: modifiers on update: 0x6000
DEBUG1: thread 0x00001b20 entry
DEBUG: desk Default window is 0x000a030c
DEBUG: switched to desk "Default"
DEBUG: desktop is now accessible
DEBUG1: modifiers on update: 0x6000
DEBUG1: modifiers on update: 0x6000
DEBUG1: registered event type IPrimaryScreen::hotKeyDown as 32
DEBUG1: registered event type IPrimaryScreen::hotKeyUp as 33
DEBUG1: registered event type CServer::connected as 34
DEBUG: registered hotkey ScrollLock (id=ef14 mask=0000) as id=1
DEBUG: scroll lock on initially. locked to screen
DEBUG1: registered event type CServer::disconnected as 35
NOTE: started server, waiting for clients
DEBUG1: registered event type reloadConfig as 36
DEBUG1: registered event type forceReconnect as 37
DEBUG1: registered event type resetServer as 38
INFO: screen "RavenglassDan" shape changed
WARNING: log messages above DEBUG1 are NOT sent to console (use file logging)
NOTE: accepted client connection
DEBUG1: registered event type IStream::inputReady as 39
DEBUG1: registered event type IStream::outputError as 40
DEBUG1: registered event type IStream::inputShutdown as 41
DEBUG1: registered event type IStream::outputShutdown as 42
DEBUG1: saying hello
DEBUG2: writef(Synergy%2i%2i)
DEBUG2: wrote 11 bytes
DEBUG1: registered event type CClientProxy::success as 43
DEBUG1: registered event type CClientProxy::failure as 44
DEBUG1: registered event type IStream::outputFlushed as 45
DEBUG1: parsing hello reply
DEBUG2: readf(Synergy%2i%2i%s)
DEBUG2: readf: read 2 byte integer: 1 (0x1)
DEBUG2: readf: read 2 byte integer: 3 (0x3)
DEBUG2: readf: read 13 byte string: danbook.local
DEBUG1: querying client "danbook.local" info
DEBUG2: writef(QINF)
DEBUG2: wrote 4 bytes
DEBUG1: created proxy for client "danbook.local" version 1.3
DEBUG1: registered event type CClientProxy::ready as 46
DEBUG1: registered event type CClientProxy::disconnected as 47
DEBUG2: msg from "danbook.local": DINF
DEBUG2: readf(%2i%2i%2i%2i%2i%2i%2i)
DEBUG2: readf: read 2 byte integer: 0 (0x0)
DEBUG2: readf: read 2 byte integer: 0 (0x0)
DEBUG2: readf: read 2 byte integer: 1280 (0x500)
DEBUG2: readf: read 2 byte integer: 800 (0x320)
DEBUG2: readf: read 2 byte integer: 0 (0x0)
DEBUG2: readf: read 2 byte integer: 640 (0x280)
DEBUG2: readf: read 2 byte integer: 400 (0x190)
DEBUG: received client "danbook.local" info shape=0,0 1280x800 at 640,400
DEBUG1: send info ack to "danbook.local"
DEBUG2: writef(CIAK)
DEBUG2: wrote 4 bytes
DEBUG: active sides: 0
NOTE: client "danbook.local" has connected
DEBUG1: send reset options to "danbook.local"
DEBUG2: writef(CROP)
DEBUG2: wrote 4 bytes
DEBUG1: send set options to "danbook.local" size=22
DEBUG2: writef(DSOP%4I)
DEBUG2: wrote 96 bytes
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.562381
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.561429
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.560476
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.559524
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.558571
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.557619
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.556667
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.555714
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.556667
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: writef(CALV)
DEBUG2: wrote 4 bytes
DEBUG2: msg from "danbook.local": CALV
DEBUG2: msg from "danbook.local": CNOP
DEBUG2: no-op from
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.555714
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.554762
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG1: event: button press button=1
DEBUG1: onMouseDown id=1
stopping synergy
DEBUG1: event: button release button=1
DEBUG1: onMouseUp id=1
서비스를 다시 시작 했습니까?
—
imtheman
예, 고객도 마찬가지입니다.
—
danmcardle
구성을 다시 시도 했습니까?
—
imtheman
또한 클라이언트 로그는 무엇을 말합니까?
—
imtheman
게시물에서 서버를 시작한 이후에 말한 내용 만 복사했습니다. 지금은 서버 컴퓨터에 액세스 할 수 없지만 내일 아침에 게시 할 것입니다.
—
danmcardle