Synergy가 커서를 클라이언트 컴퓨터로 이동하지 못함 (구성이 이전에 작동 함)


34

클라이언트 컴퓨터의 OSX에서 QuickSynergy를 사용하고 Windows의 표준 Synergy 프로그램을 사용하고 있습니다.

마지막으로 사용했을 때 이틀 전에 작동 한 구성이 있었지만 오늘은 작동했지만 작동하지 않았습니다.

이상한 점은 서버가 클라이언트가 연결한다는 것을 보여줍니다.

로그:

starting server
config file: C:/Users/RTI_US~1/AppData/Local/Temp/qt_temp.gq7972
log level: NOTE
NOTE: started server, waiting for clients
NOTE: accepted client connection
NOTE: client "danbook.local" has connected

커서가 다른 화면으로 이동하지 않습니다. 내 시스템 중 하나에서 유일한 변경 사항은 4GB의 RAM을 클라이언트에 추가했지만 중요하지 않은 것 같습니다. 이 문제가 발생할 수있는 원인은 무엇입니까?

DEBUG2로 로그 :

starting server
config file: C:/Users/RTI_US~1/AppData/Local/Temp/qt_temp.gq6300
log level: DEBUG2
INFO: Synergy 1.4.8 Server on Microsoft Windows 7 x64
DEBUG: opening configuration "C:/Users/RTI_US~1/AppData/Local/Temp/qt_temp.Hp6300"
DEBUG1: thread 0x00000968 entry
DEBUG: opened node pipe: 408
DEBUG: configuration read successfully
DEBUG1: starting server
DEBUG1: thread 0x000014e0 entry
DEBUG: screen shape: 0,0 1680x1050 
DEBUG: window is 0x000a02a4
DEBUG: opened display
DEBUG1: registered event type IScreen::error as 4
DEBUG1: registered event type IScreen::suspend as 5
DEBUG1: registered event type IScreen::resume as 6
DEBUG1: creating primary screen
DEBUG1: binding listen socket
DEBUG1: listening for clients
DEBUG1: registered event type IListenSocket::connecting as 7
DEBUG1: registered event type CClientListener::connected as 8
DEBUG1: registered event type IKeyState::keyDown as 9
DEBUG1: registered event type IKeyState::keyUp as 10
DEBUG1: registered event type IKeyState::keyRepeat as 11
DEBUG1: registered event type IPrimaryScreen::buttonDown as 12
DEBUG1: registered event type IPrimaryScreen::buttonUp as 13
DEBUG1: registered event type IPrimaryScreen::motionPrimary as 14
DEBUG1: registered event type IPrimaryScreen::motionSecondary as 15
DEBUG1: registered event type IPrimaryScreen::wheel as 16
DEBUG1: registered event type IPrimaryScreen::getGameDeviceButtonsEvent as 17
DEBUG1: registered event type IPrimaryScreen::getGameDeviceSticksEvent as 18
DEBUG1: registered event type IPrimaryScreen::getGameDeviceTriggersEvent as 19
DEBUG1: registered event type IPrimaryScreen::getGameDeviceTimingReqEvent as 20
DEBUG1: registered event type IPrimaryScreen::screensaverActivated as 21
DEBUG1: registered event type IPrimaryScreen::screensaverDeactivated as 22
DEBUG1: registered event type CServer::switchToScreen as 23
DEBUG1: registered event type CServer::switchInDirection as 24
DEBUG1: registered event type CServer:keyboardBroadcast as 25
DEBUG1: registered event type CServer::lockCursorToScreen as 26
DEBUG1: registered event type IPrimaryScreen::fakeInputBegin as 27
DEBUG1: registered event type IPrimaryScreen::fakeInputEnd as 28
DEBUG1: registered event type IScreen::shapeChanged as 29
DEBUG1: registered event type IScreen::clipboardGrabbed as 30
DEBUG1: registered event type CClientProxy::clipboardChanged as 31
DEBUG: active sides: 0
DEBUG: active sides: 2
DEBUG1: half-duplex caps-lock off
DEBUG1: half-duplex num-lock off
DEBUG1: half-duplex scroll-lock off
DEBUG1: screen saver synchronization on
DEBUG1: Grab the foreground window
DEBUG1: modifiers on update: 0x6000
DEBUG1: thread 0x00001b20 entry
DEBUG: desk Default window is 0x000a030c
DEBUG: switched to desk "Default"
DEBUG: desktop is now accessible
DEBUG1: modifiers on update: 0x6000
DEBUG1: modifiers on update: 0x6000
DEBUG1: registered event type IPrimaryScreen::hotKeyDown as 32
DEBUG1: registered event type IPrimaryScreen::hotKeyUp as 33
DEBUG1: registered event type CServer::connected as 34
DEBUG: registered hotkey ScrollLock (id=ef14 mask=0000) as id=1
DEBUG: scroll lock on initially. locked to screen
DEBUG1: registered event type CServer::disconnected as 35
NOTE: started server, waiting for clients
DEBUG1: registered event type reloadConfig as 36
DEBUG1: registered event type forceReconnect as 37
DEBUG1: registered event type resetServer as 38
INFO: screen "RavenglassDan" shape changed
WARNING: log messages above DEBUG1 are NOT sent to console (use file logging)
NOTE: accepted client connection
DEBUG1: registered event type IStream::inputReady as 39
DEBUG1: registered event type IStream::outputError as 40
DEBUG1: registered event type IStream::inputShutdown as 41
DEBUG1: registered event type IStream::outputShutdown as 42
DEBUG1: saying hello
DEBUG2: writef(Synergy%2i%2i)
DEBUG2: wrote 11 bytes
DEBUG1: registered event type CClientProxy::success as 43
DEBUG1: registered event type CClientProxy::failure as 44
DEBUG1: registered event type IStream::outputFlushed as 45
DEBUG1: parsing hello reply
DEBUG2: readf(Synergy%2i%2i%s)
DEBUG2: readf: read 2 byte integer: 1 (0x1)
DEBUG2: readf: read 2 byte integer: 3 (0x3)
DEBUG2: readf: read 13 byte string: danbook.local
DEBUG1: querying client "danbook.local" info
DEBUG2: writef(QINF)
DEBUG2: wrote 4 bytes
DEBUG1: created proxy for client "danbook.local" version 1.3
DEBUG1: registered event type CClientProxy::ready as 46
DEBUG1: registered event type CClientProxy::disconnected as 47
DEBUG2: msg from "danbook.local": DINF
DEBUG2: readf(%2i%2i%2i%2i%2i%2i%2i)
DEBUG2: readf: read 2 byte integer: 0 (0x0)
DEBUG2: readf: read 2 byte integer: 0 (0x0)
DEBUG2: readf: read 2 byte integer: 1280 (0x500)
DEBUG2: readf: read 2 byte integer: 800 (0x320)
DEBUG2: readf: read 2 byte integer: 0 (0x0)
DEBUG2: readf: read 2 byte integer: 640 (0x280)
DEBUG2: readf: read 2 byte integer: 400 (0x190)
DEBUG: received client "danbook.local" info shape=0,0 1280x800 at 640,400
DEBUG1: send info ack to "danbook.local"
DEBUG2: writef(CIAK)
DEBUG2: wrote 4 bytes
DEBUG: active sides: 0
NOTE: client "danbook.local" has connected
DEBUG1: send reset options to "danbook.local"
DEBUG2: writef(CROP)
DEBUG2: wrote 4 bytes
DEBUG1: send set options to "danbook.local" size=22
DEBUG2: writef(DSOP%4I)
DEBUG2: wrote 96 bytes
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.562381
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.561429
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.560476
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.559524
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.558571
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.557619
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.556667
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.555714
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.556667
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: writef(CALV)
DEBUG2: wrote 4 bytes
DEBUG2: msg from "danbook.local": CALV
DEBUG2: msg from "danbook.local": CNOP
DEBUG2: no-op from
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.555714
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG2: find neighbor on left of "RavenglassDan"
DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.554762
DEBUG1: try to leave "RavenglassDan" on left
DEBUG: locked to screen
DEBUG1: locked to screen
DEBUG1: event: button press button=1
DEBUG1: onMouseDown id=1
stopping synergy
DEBUG1: event: button release button=1
DEBUG1: onMouseUp id=1

서비스를 다시 시작 했습니까?
imtheman

예, 고객도 마찬가지입니다.
danmcardle

구성을 다시 시도 했습니까?
imtheman

또한 클라이언트 로그는 무엇을 말합니까?
imtheman

게시물에서 서버를 시작한 이후에 말한 내용 만 복사했습니다. 지금은 서버 컴퓨터에 액세스 할 수 없지만 내일 아침에 게시 할 것입니다.
danmcardle

답변:


74

내 문제를 해결했습니다. 스크롤 잠금 은 커서가 다른 화면으로 이동하지 못하게합니다.


이 후속 조치를 게시 해 주셔서 감사합니다. (이 스레드를 부활시키려는 것은 아니지만 바보 같은 컴퓨터를 다시 시작하는 것을 막아주었습니다.)
jredd

2
나의 신, 나는 지금 약 한 달 동안이 문제를 겪었다! 새 Microsoft 조각 데스크탑 키보드가 있으며 스크롤 잠금이 켜져 있음을 나타내는 LED가 없습니다! 감사!
wired00

AutoHotKey로 스크롤 잠금을 다시 매핑하더라도 Synergy는 여전히 커서 잠금을 수행합니다. 매우 짜증나.
Danation

Ooooh 내가 어떻게 스크롤 잠금 장치를 두드 렸는지는 잘 알지 못하지만 알기 좋은 팁이며 게임 등에 유용합니다.
Pete
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