게임 개발
태그
Account
로그인
회원가입
다음을 위한 태그: 게임 개발
game-design
× 272
c++
× 228
2d
× 222
opengl
× 221
unity
× 216
c#
× 198
architecture
× 196
xna
× 179
physics
× 151
algorithm
× 147
mathematics
× 136
3d
× 124
collision-detection
× 113
shaders
× 109
ai
× 105
java
× 101
graphics
× 100
android
× 93
procedural-generation
× 90
software-engineering
× 90
game-mechanics
× 86
networking
× 83
textures
× 74
multiplayer
× 73
performance
× 70
path-finding
× 67
rendering
× 66
animation
× 61
mmo
× 56
javascript
× 54
tiles
× 53
glsl
× 52
component-based
× 51
directx
× 51
terminology
× 51
design-patterns
× 47
maps
× 47
entity-system
× 46
legal
× 46
movement
× 45
assets
× 44
game-industry
× 44
graphics-programming
× 44
sprites
× 43
geometry
× 42
terrain
× 41
lighting
× 39
rpg
× 39
libgdx
× 37
html5
× 36
level-design
× 36
vector
× 36
optimization
× 35
marketing
× 34
art
× 33
random
× 33
input
× 32
game-loop
× 31
opengl-es
× 30
camera
× 29
voxels
× 29
data-structure
× 28
graphic-effects
× 28
hlsl
× 28
ios
× 28
server
× 28
xna-4.0
× 28
client-server
× 27
multithreading
× 27
platformer
× 27
rotation
× 27
tilemap
× 27
windows
× 27
iphone
× 26
tools
× 26
balance
× 25
cross-platform
× 25
business
× 24
copyright
× 24
scripting
× 24
gui
× 23
books
× 22
memory-efficiency
× 22
matrix
× 21
minecraft-modding
× 21
monetization
× 21
interpolation
× 20
isometric
× 20
mobile
× 20
music
× 20
rts
× 20
first-person-shooter
× 19
flash
× 19
project-management
× 19
sound
× 19
box2d
× 18
c
× 18
career
× 18
physics-engine
× 18
simulations
× 18
xbox360
× 18
events
× 17
grid
× 17
hexagonal-grid
× 17
python
× 17
security
× 17
state
× 17
terrain-rendering
× 17
web
× 17
audio
× 16
blender
× 16
html-canvas
× 16
licensing
× 16
open-source
× 16
testing
× 16
collision-resolution
× 15
coordinates
× 15
education
× 15
gpu
× 15
opengl-es2
× 15
quaternion
× 15
3d-meshes
× 14
databases
× 14
jobs
× 14
lua
× 14
models
× 14
projection
× 14
puzzle
× 14
sdl
× 14
shadows
× 14
spritesheet
× 14
strategy
× 14
version-control
× 14
anti-cheat
× 13
console
× 13
hardware
× 13
levels
× 13
loading
× 13
modding
× 13
particles
× 13
resolution
× 13
sfml
× 13
turn-based
× 13
actionscript-3
× 12
browser-based-games
× 12
color
× 12
data
× 12
deferred-rendering
× 12
directx11
× 12
economy
× 12
frame-rate
× 12
image
× 12
linear-algebra
× 12
lwjgl
× 12
online
× 12
steam
× 12
user-experience
× 12
water
× 12
character
× 11
fonts
× 11
fragment-shader
× 11
monogame
× 11
mouse
× 11
procedural
× 11
projectile-physics
× 11
raycasting
× 11
transformation
× 11
.net
× 10
google-play
× 10
graphics-design
× 10
logic
× 10
ogre
× 10
savegame
× 10
special-effects
× 10
webgl
× 10
xml
× 10
cocos2d-iphone
× 9
linux
× 9
methodology
× 9
oop
× 9
pc
× 9
perlin-noise
× 9
pixel
× 9
planning
× 9
progression
× 9
scene-graph
× 9
synchronization
× 9
text-based
× 9
aiming
× 8
difficulty
× 8
file-format
× 8
floating-point
× 8
keyboard
× 8
leaderboards
× 8
memory
× 8
npc
× 8
objective-c
× 8
objects
× 8
platform
× 8
publishing
× 8
racing
× 8
resource-management
× 8
roguelikes
× 8
scalability
× 8
separating-axis-theorem
× 8
side-scroller
× 8
sound-effects
× 8
source-code
× 8
tower-defense
× 8
vbo
× 8
bullet-physics
× 7
card-game
× 7
compression
× 7
editors
× 7
efficiency
× 7
entity-component
× 7
motivation
× 7
movement-prediction
× 7
navmesh
× 7
prototyping
× 7
pygame
× 7
skeletal-animation
× 7
transparency
× 7
turn-based-strategy
× 7
udp
× 7
unreal-4
× 7
uv-mapping
× 7
2.5d
× 6
achievements
× 6
adventure-games
× 6
behavior
× 6
bounding-boxes
× 6
car
× 6
community-management
× 6
content-generation
× 6
control
× 6
depth-buffer
× 6
facebook
× 6
farseer-physics-engine
× 6
file
× 6
fixed-timestep
× 6
hiring
× 6
php
× 6
release
× 6
scale
× 6
serialization
× 6
shadow-mapping
× 6
shoot-em-up
× 6
sky
× 6
space-partitioning
× 6
sphere
× 6
tessellation
× 6
texture-atlas
× 6
time-management
× 6
touch
× 6
tree
× 6
unit-testing
× 6
video
× 6
accessibility
× 5
advertisements
× 5
aspect-ratio
× 5
cocos2d
× 5
content-rating
× 5
costs
× 5
debugging
× 5
demo
× 5
design-document
× 5
development-speed
× 5
distribution
× 5
interface
× 5
macos
× 5
management
× 5
mesh
× 5
mono
× 5
normal-mapping
× 5
orientation
× 5
patching
× 5
patterns
× 5
perspective
× 5
pipeline
× 5
pixel-art
× 5
process
× 5
quadtree
× 5
requirements
× 5
revenue
× 5
sales
× 5
social
× 5
software-rendering
× 5
steering-behaviors
× 5
storage
× 5
ui-design
× 5
unityscript
× 5
unreal
× 5
vertex
× 5
andengine
× 4
angles
× 4
beziers
× 4
blending
× 4
clipping
× 4
collision-avoidance
× 4
computational-geometry
× 4
curves
× 4
data-driven
× 4
dialog-tree
× 4
directx10
× 4
double-buffering
× 4
easing
× 4
effects
× 4
encryption
× 4
free-to-play
× 4
functional
× 4
game-state
× 4
git
× 4
glut
× 4
gpgpu
× 4
graph
× 4
hdr
× 4
intellectual-property
× 4
lerp
× 4
level-of-detail
× 4
line-of-sight
× 4
love2d
× 4
map-editor
× 4
motion-control
× 4
node.js
× 4
normals
× 4
occlusion
× 4
octree
× 4
peer-to-peer
× 4
planet
× 4
playstation3
× 4
playtesting
× 4
portals
× 4
porting
× 4
rope-physics
× 4
screen
× 4
shading
× 4
slick
× 4
splines
× 4
statistics
× 4
storyboard
× 4
trademark
× 4
trajectory
× 4
trigonometry
× 4
tutorials
× 4
view
× 4
visual-studio
× 4
websocket
× 4
windows-phone-7
× 4
antialiasing
× 3
appstore
× 3
asset-management
× 3
assimp
× 3
binary
× 3
blog
× 3
bloom
× 3
bot
× 3
casual-games
× 3
collada
× 3
combat
× 3
commercial
× 3
configuration
× 3
coroutines
× 3
cubemap
× 3
culling
× 3
deployment
× 3
directx9
× 3
documentation
× 3
educational-games
× 3
effect
× 3
entity
× 3
exceptions
× 3
extrapolation
× 3
fsm
× 3
fund-raising
× 3
game-component
× 3
game-recording
× 3
game-theory
× 3
gamepad
× 3
geometry-shader
× 3
glfw
× 3
heightmap
× 3
human-resources
× 3
ide
× 3
jumping
× 3
lines
× 3
localization
× 3
masking
× 3
maze
× 3
mud
× 3
nintendo
× 3
outsourcing
× 3
phaser
× 3
piracy
× 3
playstation4
× 3
post-processing
× 3
pre-production
× 3
psychology
× 3
ranking
× 3
raytracing
× 3
realtime
× 3
replays
× 3
rigging
× 3
screen-recording
× 3
selection
× 3
shooter
× 3
skybox
× 3
skyrim-modding
× 3
spritebatch
× 3
teamwork
× 3
test-driven-development
× 3
text
× 3
three.js
× 3
tiled
× 3
time-travel
× 3
timer
× 3
timing
× 3
trailer
× 3
udk
× 3
valve
× 3
vao
× 3
viewport
× 3
voice
× 3
world-design
× 3
3d-modeling
× 2
3dsmax
× 2
aabb
× 2
allegro
× 2
authentication
× 2
automated-testing
× 2
behavior-tree
× 2
billboarding
× 2
blur
× 2
bsp
× 2
bug
× 2
business-model
× 2
chess
× 2
cocos2d-x
× 2
cpu
× 2
cutscene
× 2
decal-system
× 2
demographics
× 2
draw-order
× 2
eclipse
× 2
esrb
× 2
evolution
× 2
filesystem
× 2
fluid-dynamics
× 2
frame-buffer
× 2
frustum
× 2
game-maker
× 2
global-illumination
× 2
glow
× 2
google-app-engine
× 2
hardware-acceleration
× 2
il2cpp
× 2
installer
× 2
interactive-fiction
× 2
intersection
× 2
inventory
× 2
jmonkeyengine
× 2
kd-tree
× 2
kinect
× 2
lag
× 2
materials
× 2
menu
× 2
microtransactions
× 2
mipmaps
× 2
motion
× 2
multitouch
× 2
open-world
× 2
openal
× 2
operating-system
× 2
outline
× 2
palette
× 2
parallax-scrolling
× 2
payment
× 2
pbr
× 2
picking
× 2
point-cloud
× 2
polling
× 2
portfolio
× 2
preload
× 2
pricing
× 2
probability
× 2
productivity
× 2
projection-matrix
× 2
protocol
× 2
pvp
× 2
quests
× 2
rasterization
× 2
real-money-transactions
× 2
recursion
× 2
refactoring
× 2
reflection-rendering
× 2
rigid-body-dynamics
× 2
ruby
× 2
scene
× 2
scoring
× 2
sdl2
× 2
search
× 2
shaderlab
× 2
skinning
× 2
skyrim-creation-kit
× 2
spaces
× 2
specular
× 2
svg
× 2
third-person-view
× 2
timestep
× 2
topography
× 2
twitter
× 2
usability
× 2
validation
× 2
vector-art
× 2
visual-novel
× 2
vsync
× 2
window-management
× 2
xbox-controller
× 2
4x
× 1
actionscript
× 1
adventure-game-studio
× 1
alpha
× 1
android-studio
× 1
arcade
× 1
asset-creation
× 1
automation
× 1
axis
× 1
barycentric-coordinates
× 1
beta
× 1
billards
× 1
blender-game-engine
× 1
board-game
× 1
browser
× 1
build-process
× 1
cel-shading
× 1
cg
× 1
character-development
× 1
clicker
× 1
cloth
× 1
cocos2d-x-js
× 1
collision-prediction
× 1
commodore-64
× 1
compatibility
× 1
competition
× 1
compute-shader
× 1
controllers
× 1
csg
× 1
dataflow
× 1
deferred-shading
× 1
dependency-injection
× 1
dev-groups
× 1
direction
× 1
displacement-mapping
× 1
domain-shaders
× 1
dynamic-difficulty
× 1
emulation
× 1
enet
× 1
entity-component-system
× 1
export
× 1
extension
× 1
face
× 1
filtering
× 1
fixed-point
× 1
flash-develop
× 1
flex
× 1
fog
× 1
fog-of-war
× 1
force-feedback
× 1
fractal
× 1
game-center
× 1
gamification
× 1
geolocation
× 1
gestures
× 1
gimbal-lock
× 1
glew
× 1
glm
× 1
go
× 1
godot
× 1
google-play-services
× 1
graph-theory
× 1
graphs
× 1
hacks
× 1
hand-drawn
× 1
havok
× 1
heuristics
× 1
hosting
× 1
hot-reload
× 1
hud
× 1
hull-shaders
× 1
image-effects
× 1
in-app-purchase
× 1
index-buffer
× 1
inheritance
× 1
instancing
× 1
integration
× 1
interview
× 1
inverse-kinematics
× 1
ipad
× 1
job-hierarchy
× 1
json
× 1
latency
× 1
lightmap
× 1
low-poly
× 1
manuals
× 1
maya
× 1
meshcollider
× 1
metaprogramming
× 1
metrics
× 1
mingw
× 1
mmorts
× 1
model-loader
× 1
moving-platforms
× 1
multiple-render-targets
× 1
multitexturing
× 1
mvc
× 1
normal-generation
× 1
nvidia
× 1
obj
× 1
object-pools
× 1
oculus
× 1
ogg-vorbis
× 1
opentk
× 1
orbit
× 1
ouya
× 1
packet
× 1
patents
× 1
pegi
× 1
png
× 1
poker
× 1
polymorphism
× 1
powerup
× 1
profiling
× 1
pyglet
× 1
quake3
× 1
raymarching
× 1
rendertargets
× 1
retention
× 1
rigidbody
× 1
rk4
× 1
roms
× 1
rotate
× 1
scene2d
× 1
scenemanager
× 1
sharpdx
× 1
signed-distance-field
× 1
silverlight
× 1
simd
× 1
sketchup
× 1
slimdx
× 1
snake
× 1
socket
× 1
soft-body-dynamics
× 1
source-engine
× 1
spatial-partitioning
× 1
spherical-harmonics
× 1
spine
× 1
spritekit
× 1
sql
× 1
srgb
× 1
ssao
× 1
ssr
× 1
standards
× 1
starcraft-2
× 1
substance-engine
× 1
support
× 1
surface
× 1
swf
× 1
tile-bitmasking
× 1
tilesets
× 1
ttf
× 1
tweening
× 1
unity-ads
× 1
user-generated-content
× 1
vehicle
× 1
venture-capitalist
× 1
vertex-arrays
× 1
virtual-reality
× 1
visualization
× 1
vrpn
× 1
vulkan
× 1
webapp
× 1
wii
× 1
win32
× 1
winapi
× 1
windows-forms
× 1
windows-phone-8
× 1
workflow
× 1
wpf
× 1
xamarin
× 1
xbox-live
× 1
xcode
× 1
xna-content-pipeline
× 1
xna3.1
× 1
당사 사이트를 사용함과 동시에 당사의
쿠키 정책
과
개인정보 보호정책
을 읽고 이해하였음을 인정하는 것으로 간주합니다.
Licensed under
cc by-sa 3.0
with attribution required.